MX Bikes install guide
How to Add a Custom Livery in MX Bikes
Design an custom MX Bikes livery with AI on the official template, then get it in the game: export a .tga, pack it into a .pnt with PaintEd, and drop it in the paints folder.
What you'll need
MX Bikes
The game installed. PaintEd comes with it — you already have the packer.
Your template
The paint kit for the motocross bike you ride. Each model has its own UV layout, so a livery painted on the wrong template lands crooked.
An Ailivery account
Free to start. Upload the template, describe the design, and export when you like it.
Install a custom livery in MX Bikes
- 1
Design and export
Upload the motocross bike template to Ailivery, design and refine the livery right on top of it, then export the artwork.
- 2
Save the TGA sheets
Put the exported files in one folder. PaintEd reads them by name, so they must be called livery.tga, bike_parts.tga and onboard.tga. Those three pack into one
.pnttogether — the bike graphics, the metal parts, and the handlebar view. - 3
Pack with PaintEd
Open PaintEd, press Dir Read and pick that folder. It lists every TGA it found. Type a name for the paint, press Pack, and it writes the
.pnt. - 4
Install and select
Copy the
.pntinto the paints folder for your motocross bike, start the game, and pick the paint in the bike setup screen.Paints folder (Windows)...\Documents\PiBoSo\MX Bikes\mods\bikes\<bike>\paints
If the livery doesn't show up
Wrong filename
PaintEd matches TGA files by name, not by order. A sheet called anything other than what the template pack uses is simply skipped, and that part comes out unpainted.
Wrong template
Every motocross bike has its own UV layout. If the artwork lands crooked or across the wrong parts, it was painted on a different model's template.
Wrong folder
The .pnt has to sit in the paints folder belonging to that exact model. A mod-installed motocross bike keeps its own paints folder under mods.
Design one with AI
Create original artwork in Ailivery and export a TGA ready for PaintEd.
