FAQ

Ailivery, answered

The questions painters ask most — how Ailivery works, which sims it supports, bringing your own design, file formats, rights, and pricing. Ailivery is in open beta, so there is also a plain list of what it can't do well yet.

Questions painters ask

What is Ailivery?

Ailivery is an AI livery maker that generates custom racing-car liveries (paint schemes) for free. Bring your own car template, describe a brand, color direction, or vibe — Ailivery generates a race-ready paint that fits your car, lets you refine it, and exports it for use in sims like iRacing, Assetto Corsa, rFactor 2, Le Mans Ultimate, Automobilista 2, and Project Motor Racing — plus the truck sims Euro Truck Simulator 2 and American Truck Simulator, the bike sims MX Bikes and GP Bikes, and Kart Racing Pro. Try it free.

How does it work?

You pick a car and describe the design you want — or paste a brand's website and Ailivery pulls its colors and logos. It generates a livery, then you refine it: adjust the design, draw edits directly on the paint, place logos, and rewind versions. When you're happy, export a race-ready file. The full workflow is on the how it works page.

Will it come out exactly how I pictured it?

Close on the first render, closer after that. Ailivery recreates your design on the template rather than promising a pixel-perfect copy — so the first paint gets you most of the way, and then you refine. Adjust it in chat, or draw straight onto the paint to change one area while everything outside your mark stays exactly as it is. Most finished liveries take a few passes, which is why packs are priced in liveries rather than renders.

Can I bring a design I made in another tool?

Yes. Concept your livery anywhere — ChatGPT, Midjourney, or your own render — then upload it and Ailivery recreates it on your car's template, mapped to the right zones and exported race-ready. Making a design actually fit the car is the part we handle.

Does it work with my sim?

Yes. You bring your own car template, so Ailivery works with any sim that uses a paintable car template. Design your livery, then export a race-ready file — a TGA or a DDS skin (or the raw PNG) — and drop it into your sim's livery folder. An optional install helper can place the file into the right folder for you.

Which sims does Ailivery work with?

Ailivery works with any sim that uses a paintable vehicle template — including iRacing, Assetto Corsa, rFactor 2, Le Mans Ultimate, Automobilista 2, and Project Motor Racing — plus the truck sims Euro Truck Simulator 2 and American Truck Simulator, the bike sims MX Bikes and GP Bikes, and Kart Racing Pro. Upload your car, truck, or bike template (PSD, PNG, or ZIP), design your livery, then export the right file for your sim — a TGA or DDS skin, or the raw PNG.

Which cars can I paint?

Any car you have a paint template for. Common starting points: NASCAR stock cars, GT3 cars, Formula and open-wheel cars, or any other race car. Upload that car's template and the design is painted onto its own panels, so a stock car's number panels and a Formula car's nose and wings are treated as the shapes they actually are.

Can I make a custom iRacing livery?

Yes — custom iRacing liveries are exactly what Ailivery is for. Upload the car's paint template, describe the design (or bring a concept you made elsewhere), and export a race-ready TGA paint. The optional Windows helper drops it straight into your iRacing paint folder for a quick in-sim preview, and the iRacing livery guide walks through every step.

Does Ailivery work with Assetto Corsa?

Yes. Design your skin in Ailivery and export a DDS for Assetto Corsa. The Windows helper can create the new skin folder under the car and drop the files in, or you can place them by hand — the Assetto Corsa livery guide has the exact folder path and steps. These steps are for the original Assetto Corsa, not Competizione.

How do I install the livery in my sim?

Export your finished livery and place it in your sim's paint or livery folder. The optional Ailivery Windows helper detects the folder and drops the file in for you. Formats vary by sim — iRacing uses a TGA paint, Assetto Corsa and rFactor 2 use DDS skins, Le Mans Ultimate uses TGA files, Automobilista 2 uses a DDS with an XML override, the truck sims Euro Truck Simulator 2 and American Truck Simulator export a DXT5 DDS you drop into a paint-job mod, and MX Bikes, GP Bikes and Kart Racing Pro export TGA sheets you pack into a .pnt with PaintEd, the painting tool that ships with those games. Each sim has a step-by-step install guide with the exact folder paths.

Can I use my own sponsor or team logos?

Yes — you bring your own logos and brand assets, and Ailivery places them cleanly on the car. You're responsible for having the rights to any logos, names, or trademarks you upload. Ailivery never invents sponsors or adds brands you didn't provide.

Who owns the liveries I make?

You do, to the extent permitted by law and subject to any third-party rights in the materials you supply. See our Terms for the full details.

How much does it cost?

Ailivery runs on paint credits. Every credit pack currently ships with double the credits, and credits never expire. See pricing, or create a free account to start painting.

Ailivery is in open beta — what does that mean?

It means Ailivery is open to everyone and still being improved every week. Most liveries come out ready to race, and a few rough edges are still there. We keep a plain list of what Ailivery can't do well yet, with the way around each one, so you know before you buy. Open-beta credit packs ship with double the credits, and credits never expire.

Is Ailivery affiliated with any sim or game?

No. Ailivery is an independent tool. It is not affiliated with, sponsored by, or endorsed by any sim or game it works with. All product names and trademarks are property of their respective owners.

What Ailivery can't do well yet

Ailivery is in open beta. These are the rough edges we know about, in plain words, with the way around each one today. We work on this list every week, and it gets shorter.

A stripe can land crooked where two body pieces meet

Your car is painted as separate pieces on a flat sheet, and the game wraps those pieces onto the body. When two pieces sit far apart on the sheet, a stripe crossing both can meet slightly off once it is on the car. Before it letters the car, Ailivery asks you how you want to use the paint. Choose Make it safe and every graphic stays inside a single piece, so nothing has to line up across a join and the file fits straight from the download. Choose I know Photoshop for bolder artwork that runs anywhere, and straighten the few edges yourself in any image editor.

A panel sometimes comes out flipped

Now and then a part of the body is painted the wrong way round — upside down, or facing the wrong end of the car. It is usually a one-line fix: tell the chat which part looks wrong ("the roof number is upside down") and the next pass corrects it. That costs one refinement, not a restart.

Refinements land best one change at a time

A refinement is most accurate when you ask for a single change. Bundle several changes into one message and it often applies only some of them. Ask for one thing, look at the result, then ask for the next. It takes about the same number of passes and lands far more of what you wanted.

Hit something that isn't on this list? Tell us in the in-app support chat or on Discord — it goes straight to the team.

Ready to paint your first livery?

Describe what you want, let the AI paint it on your real template, and export the right file for your sim.